Duration

5 Months
June 2020 - October 2020

Tools Used

Design- Figma, Adobe Illustrator
Collaboration & Research- Figjam, Miro

My Role

UX Research, UX Design, Ui Design,
Prototyping

Friendly reminder: All the key points are highlighted for your convenience and user experience

Overview

LearnoMed serves as a comprehensive resource hub, making it easy for students to access notes on any platform and connect with professors from across the country, all under one roof

In a Hurry?

Or view the quick bytes below
Overall Impact
Learnomed has successfully reached over 2500 users and is consistently recommended to students. With a collection of more than 4000 student-contributed notes and files, it serves as a vital resource, particularly for those without access to study materials. This platform has made a significant positive impact on education accessibility in India.
Research
We began our journey with quantitative research to validate our concept and then transitioned to qualitative user interviews for deeper insights. Ideation followed, leading to usability testing with medium-fidelity prototypes. We streamlined our design by card sorting and finally developed high-fidelity prototypes, creating Learnomed as it stands today.
Design
We began with basic sketches to map out the user journey and app screens. Next, we brainstormed and built medium-fidelity prototypes, testing and refining along the way. After finalizing our design system, we created high-fidelity prototypes, rigorously testing them to ensure a user-friendly experience.
Learnings
In "C-Hab," I aimed to solve a problem with hardware but learned to prevent chronic health issues. Stepping out of my comfort zone for hardware prototyping, my motivation was using technology for proactive health against chronic diseases.

How it Started?

HOW I CAME ACROSS THIS PROBLEM?
The issue of students being unable to access study materials during the COVID-19 pandemic struck a personal chord when a close friend faced the same challenge. This experience compelled me to delve into the reasons behind the inaccessibility and disorganization of medical resources. It became evident that there was a lack of a concrete online platform providing adequate and organized resources for students' needs.

Problem Validation

QUANTITATIVE RESEARCH
To further validate the problem and gain quantitative insights, a quick research survey was conducted, recruiting over 150 students to participate. The survey was administered using a Google Form, allowing for efficient data collection and analysis. Through this survey, we aimed to understand the extent of the issue faced by students in accessing study materials and identify specific pain points and challenges they encountered.
OUR FINDINGS
01
Tremendous academic resources are available for medical students but there is an absence of a platform that brings together all these resources.
02
Easy accessibility to the right source at the right time is a hindrance that most of the people from our community face.
03
Learning isn't limited to the inner circles of a particular field. Knowing and learning beyond one's field is beneficial. But the interaction of various sectors of the medical community still stands limited.
How might we help medical students study more efficiently?

Design Process

Asking the Why

QUALITATIVE RESEARCH
With a clear understanding of the vague problem statement, our team was determined to identify a robust solution. To kickstart the ideation process, we conducted qualitative research sessions, which included in-depth interviews with four medical students. Through these interviews, we aimed to gain valuable insights into the specific challenges these students faced in accessing study materials during the COVID-19 pandemic. Their firsthand experiences and perspectives provided us with a deeper understanding of the problem's nuances and potential pain points. Armed with this qualitative data, we were able to brainstorm and conceptualize a more targeted and effective solution, laying the foundation for the development of Learn-O-Med.
USER INTERVIEWS
  • How are you doing today?
  • Would you mind telling us your age?
  • What is our current location?
  • Do you have access to all the study material you need?
  • How often do you search for study material online?
  • Do you prefer studying online or offline?
  • Whom do you ask your academic doubts when you are at home?
  • What are the major inconvenience you face while studying?
  • What do you feel about searching for study material online?
  • Would you be comfortable studying online?
  • Do you have any self made study material?
  • How comfortable do you feel about sharing?

Understanding the User

USER PERSONAS
REDEFINED PROBLEM STATEMENT
Samaira is a busy Medical Student who needs all her study resources at one place because it is difficult to find everything due to diverse syllabus & lack of time

Journey So far

PLANNING A MINI SPRINT

Ideation

Drawing on valuable insights and identified pain points from user research, I embarked on an iterative journey to develop multiple versions of an application, each equipped with diverse features.

This process proved instrumental in expanding my cognitive horizons, as it encouraged me to break free from practical constraints and explore innovative approaches to address the core problem. After careful evaluation, I narrowed down the selection to the four most captivating ideas.

To gain a tangible sense of the project's potential, I delved into sketching, allowing me to visualize how each concept would materialize. In the culmination of my efforts, I presented these four distinct ideas for a design critique

Initials Hi-Fi Screens

Prototyping and Testing

After crafting the paper wireframes, I moved on to develop medium-fidelity prototypes, and all ten users, primarily composed of third-year medical students, were assigned the same set of tasks. Each testing session lasted for over 20 minutes, allowing ample time for the participants to interact with the application thoroughly. Here are the key findings from this testing phase:

Post-test Visuals

User Testing

Based on the results of 30-minute user tests involving 6 participants, an impressive 5 out of 6 users successfully completed the task of searching for a book and saving it to their personal vault

My Takeaways

MY LEARNINGS
User testing shattered our UX vision for the medical student app. Feedback exposed pain points and navigation flaws we missed. Features we loved weren't user favorites. Humbling, but invaluable for course correction.
WHAT I WOULD CHANGE
I would prioritize emphasizing the quality of features over the quantity of features. Instead of working on multiple features inefficiently, I would focus on a select few valuable features and ensure they are developed and optimized to their fullest potential.
This approach allows us to deliver a more refined and user-friendly app that truly meets the needs of our users, fostering a deeper level of engagement and satisfaction.

"Thanks to LearnO Med, studying has become incredibly easy, saving me precious hours everyday"

Priyanshi used to spend an hour daily to figure out what to study

PRIYANSHI MEHTA
PHYSICAL THERAPIST AT NAIR HOSPITAL